well, I'd like a reason. Since no reply may as well be no. It's not that we can't make games without it. Just they aren't going to be as good looking as they could easily be.
First thing people see of an Indie game is usualy graphics on a web page. First thing I have to do as an artist is make nice artwork that works on a minimum spec.
Indie gamers often use neolithic systems to play games on. So my base system is a 32mb GF2.
In todays games 32mb isn't a lot unless you have compressed textures. At which point you should be able to increase the visual quality at least 60%.
If your just making super simple casual games, you don't need any more than whats there already. But anything that has more than the smallest gameplay area needs a hell of a lot more budgeting that it should.
First thing people see of an Indie game is usualy graphics on a web page. First thing I have to do as an artist is make nice artwork that works on a minimum spec.
Indie gamers often use neolithic systems to play games on. So my base system is a 32mb GF2.
In todays games 32mb isn't a lot unless you have compressed textures. At which point you should be able to increase the visual quality at least 60%.
If your just making super simple casual games, you don't need any more than whats there already. But anything that has more than the smallest gameplay area needs a hell of a lot more budgeting that it should.