yes i would! you grasped that one well.
actually, you can use a third party UV mapping tool like UltimateUnwrap3D (soooo so worth the money). that way you can export your model from your modeling app without UV coordinates, import it into UU3D, create/export the UV map, paint on it/paste on it/whatever, then import back into UU3D and apply it to your model.
here's a hint: you can stack UV maps on top of each other. for instance, you can stack all the sides of a box on top of each other, paste your texture on top, then all sides get the texture applied to them. that trick only works for things that get the same texture though, like the wings of a plane, arms, legs, car wheels, etc. i wish i would have known this trick when i first started heh.
once you get it down pat you'll have a whole new world opened up for you. in this day and age, self-sufficiency is a must.
actually, you can use a third party UV mapping tool like UltimateUnwrap3D (soooo so worth the money). that way you can export your model from your modeling app without UV coordinates, import it into UU3D, create/export the UV map, paint on it/paste on it/whatever, then import back into UU3D and apply it to your model.
here's a hint: you can stack UV maps on top of each other. for instance, you can stack all the sides of a box on top of each other, paste your texture on top, then all sides get the texture applied to them. that trick only works for things that get the same texture though, like the wings of a plane, arms, legs, car wheels, etc. i wish i would have known this trick when i first started heh.
once you get it down pat you'll have a whole new world opened up for you. in this day and age, self-sufficiency is a must.