Can anyone notice the problem with this code?

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without to read the source I do a guess: Make sure Collision handlers won't prevent PositionEntity from working. To make this a simple task, do something like

function PositionEntityForced(m,x#,y#,z#,glob)
 hideentity m
 positionentity m,x,y,z,glob
 showEntity m
end function

HideEntity will also flush it's collision state.

EDIT . uh I see you have no cosslision in there, so it must be something diffrent - yes, could be a local/global thing. EntityX defaults the flag to local IIRC.