Here's a modified car demo capable of much higher speeds. The rear wheels are extremely stable when splitting the physics steps each frame (see the Main Loop), resulting in vastly improved accuracy of the simulation.
; ################################################################################################### ; # JV-ODE Car Demo # ; # Code by Jim Williams (VIP3R) # # ; # Feel free to use this code, any credit appreciated # ; ################################################################################################### AppTitle "JV-ODE Car Demo - High Speed" Include "JV-ODE.bb" Graphics3D 800,600,0,2 Global CMass#=200 ; ### Car Mass Global WMass#=14 ; ### Wheel Mass Global WorldERP#=0.8 ; ### World Error Correction Global WorldFriction#=80 ; ### World Friction Global Torque#=48 ; ### Joint Torque Global SuspensionHS#=0.01 ; ### Suspension Hardness/Softness (Higher=Softer - Lower=Harder) Global Force#=0 Global Steer#=0 Global Car Global CGeom Global CMesh Global CarStartY=4 Dim Wheel(4) Dim WGeom(4) Dim Joint(4) Type ODEGeom Field body Field geom Field mesh End Type ; ################################################################################################### ; ### Setup ODE Global World=dWorldCreate() Global Space=dHashSpaceCreate(0) Global ContactGroup=dJointGroupCreate(0) dWorldSetAutoDisableFlag(World,1) dWorldSetGravity(World,0,-0.98,0) dWorldSetERP(World,WorldERP) dContactSetMode(dContactSlip1) dContactSetMu(WorldFriction) ; ### Create car body ode.ODEGeom=New ODEGeom ode\body=dBodyCreate(World) Car=ode\body dBodySetRotation(ode\body,0,0,0) dBodySetPosition(ode\body,0,CarStartY,0) mass=dMassCreate() dMassSetBoxTotal(mass,CMass,3,1,4) dMassTranslate(mass,0,-1,0) dBodySetMass(ode\body,mass) dMassDestroy(mass) ode\geom=dCreateBox(Space,3,1,4) CGeom=ode\geom dGeomSetBody(ode\geom,ode\body) ode\mesh=CreateCube() CMesh=ode\mesh ScaleMesh ode\mesh,1.5,0.5,2 RotateMesh ode\mesh,0,0,0 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,40,80,255 EntityAlpha ode\mesh,1 ; ### Create wheels For count=1 To 4 ode.ODEGeom=New ODEGeom ode\body=dBodyCreate(World) Wheel(count)=ode\body dBodySetRotation(ode\body,0,0,0) dBodySetPosition(ode\body,0,0,0) mass=dMassCreate() dMassSetSphereTotal(mass,WMass,0.7) dBodySetMass(ode\body,mass) dMassDestroy(mass) ode\geom=dCreateSphere(Space,0.7) WGeom(count)=ode\geom dGeomSetBody(ode\geom,ode\body) ode\mesh=CreateCylinder(8) ScaleMesh ode\mesh,0.7,0.25,0.7 RotateMesh ode\mesh,0,0,90 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,255,255,255 Next dBodySetPosition(Wheel(1),-2,CarStartY-0.5,+2) dBodySetPosition(Wheel(2),+2,CarStartY-0.5,+2) dBodySetPosition(Wheel(3),-2,CarStartY-0.5,-2) dBodySetPosition(Wheel(4),+2,CarStartY-0.5,-2) ; ### Create some objects SeedRnd MilliSecs() For spheres=1 To 40 ode.ODEGeom=New ODEGeom ode\body=dBodyCreate(World) dBodySetRotation(ode\body,0,0,0) dBodySetPosition(ode\body,Rnd(-800,800),30,Rnd(-800,800)) ode\geom=dCreateSphere(Space,4) dGeomSetBody(ode\geom,ode\body) ode\mesh=CreateSphere() ScaleMesh ode\mesh,4,4,4 RotateMesh ode\mesh,0,0,0 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,Rnd(255),Rnd(255),Rnd(255) EntityAlpha ode\mesh,1 EntityShininess ode\mesh,0.7 Next For cylinders=1 To 40 ode.ODEGeom=New ODEGeom ode\body=dBodyCreate(World) dBodySetRotation(ode\body,90,0,0) dBodySetPosition(ode\body,Rnd(-800,800),30,Rnd(-800,800)) ode\geom=dCreateCCylinder(Space,1,8) dGeomSetBody(ode\geom,ode\body) ode\mesh=CreateCylinder(8) ScaleMesh ode\mesh,1,5,1 RotateMesh ode\mesh,90,0,0 ; <<< Mesh X-Axis must be rotated 90 degrees to fix cylinder alignment PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,Rnd(255),Rnd(255),Rnd(255) EntityAlpha ode\mesh,1 EntityShininess ode\mesh,0.7 Next ; ### Create light Global Light=CreateLight() RotateEntity Light,45,-90,0 LightColor Light,255,255,255 AmbientLight 130,130,130 ; ### Create camera Global CameraPivot=CreatePivot(CMesh) PositionEntity CameraPivot,0,2,-7 Global Camera=CreateCamera() CameraClsColor Camera,0,0,0 CameraRange Camera,1,1000 ; ### Create plane dCreatePlane(Space,0,1,0,0) Plane=CreatePlane() EntityAlpha Plane,0.8 PlaneTexture=CreateTexture(128,128,9) ClsColor 0,200,80 Cls Color 255,255,255 Rect 0,0,64,64,1 Rect 64,64,64,64,1 CopyRect 0,0,128,128,0,0,BackBuffer(),TextureBuffer(PlaneTexture) ScaleTexture PlaneTexture,20,20 EntityTexture Plane,PlaneTexture,0,0 Mirror=CreateMirror() ; ################################################################################################### ; ### BLITZ STATIC OBJECT (White) blitzobject=CreateCube() ScaleMesh blitzobject,1,4,20 RotateMesh blitzobject,-10,8,4 PositionMesh blitzobject,10,5,40 EntityColor blitzobject,255,255,255 EntityAlpha blitzobject,1 ; ### ODE STATIC OBJECT (Blue) ode.ODEGeom=New ODEGeom ode\geom=dCreateBox(Space,2,8,40) dGeomSetRotation(ode\geom,-10,8,4) dGeomSetPosition(ode\geom,20,5,40) ode\mesh=CreateCube() ScaleMesh ode\mesh,1,4,20 RotateMesh ode\mesh,0,0,0 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,0,100,200 EntityAlpha ode\mesh,1 ; ### ODE STATIC OBJECT (Red) ode.ODEGeom=New ODEGeom ode\geom=dCreateBox(Space,18,0.2,40) dGeomSetRotation(ode\geom,-14,0,0) dGeomSetPosition(ode\geom,-20,4.9,40) ode\mesh=CreateCube() ScaleMesh ode\mesh,9,0.1,20 RotateMesh ode\mesh,0,0,0 PositionMesh ode\mesh,0,0,0 EntityColor ode\mesh,200,0,100 EntityAlpha ode\mesh,1 ; ################################################################################################### SetupCar() While Not KeyHit(1) UpdateKeys() PTime=MilliSecs() UpdateCar() UpdateGeoms() dSpaceCollide(Space,World,ContactGroup) dWorldQuickStep(World,0.025) dJointGroupEmpty(ContactGroup) dSpaceCollide(Space,World,ContactGroup) dWorldQuickStep(World,0.025) dJointGroupEmpty(ContactGroup) dSpaceCollide(Space,World,ContactGroup) dWorldQuickStep(World,0.025) dJointGroupEmpty(ContactGroup) dSpaceCollide(Space,World,ContactGroup) dWorldQuickStep(World,0.025) dJointGroupEmpty(ContactGroup) PhysicsTime#=MilliSecs()-PTime UpdateCam() UpdateWorld RenderWorld Text 0,0,"JV-ODE Version "+dGetVersion() Text 0,15,"Physics Time:"+PhysicsTime Text 0,50,"Force:"+Force Text 0,65,"Torque:"+Torque Text 640,0,"A - Accelerate" Text 640,15,"Z - Brake/Reverse" Text 640,30,"Arrows - Steering" Text 640,45,"Space - Reset Car" Flip Wend dJointGroupDestroy(ContactGroup) dSpaceDestroy(Space) dWorldDestroy(World) dCloseODE() End ; ################################################################################################### Function SetupCar() For count=1 To 4 Joint(count)=dJointCreateHinge2(World,0) dJointAttach(Joint(count),Car,Wheel(count)) dJointSetHinge2Anchor(Joint(count),dBodyGetPositionX(Wheel(count)),dBodyGetPositionY(Wheel(count)),dBodyGetPositionZ(Wheel(count))) dJointSetHinge2Axis1(Joint(count),0,1,0) dJointSetHinge2Axis2(Joint(count),-1,0,0) dJointSetHinge2Param(Joint(count),dParamSuspensionERP,0.8) dJointSetHinge2Param(Joint(count),dParamSuspensionCFM,SuspensionHS) If count>2 dJointSetHinge2Param(Joint(count),dParamLoStop,0) dJointSetHinge2Param(Joint(count),dParamHiStop,0) End If Next Force=0 End Function ; ################################################################################################### Function UpdateKeys() If KeyDown(30)=1 Force=Force+0.08 If Force>140 Then Force=140 End If If KeyDown(44)=1 Force=Force-0.1 If Force<-10 Then Force=-10 If Force>0 Then Force=Force*0.97 End If If KeyDown(30)=0 And KeyDown(44)=0 Then Force=Force*0.99 If KeyDown(203)=1 Or KeyDown(205)=1 If KeyDown(203)=1 Steer=0.5 Else Steer=-0.5 End If Else Steer=0 End If If KeyHit(57)=1 Force=0 dBodySetRotation(Car,dGeomGetPitch#(CGeom),dGeomGetYaw#(CGeom),0) End If End Function ; ################################################################################################### Function UpdateCar() For count=1 To 4 dBodyEnable(Wheel(count)) Next dBodyEnable(Car) For count=1 To 4 dJointSetHinge2Param(Joint(count),dParamVel2,Force) dJointSetHinge2Param(Joint(count),dParamFMax2,Torque) Next For count=1 To 2 angle#=Steer-dJointGetHinge2Angle1(Joint(count)) dJointSetHinge2Param(Joint(count),dParamVel,angle) dJointSetHinge2Param(Joint(count),dParamFMax,400) Next End Function ; ################################################################################################### Function UpdateCam() PositionEntity CameraPivot,0,3,-12 camx#=EntityX(CameraPivot,1)-EntityX(Camera) camy#=EntityY(CameraPivot,1)-EntityY(Camera) camz#=EntityZ(CameraPivot,1)-EntityZ(Camera) TranslateEntity Camera,camx*0.5,camy*0.5,camz*0.5 PointEntity Camera,CMesh End Function ; ################################################################################################### Function UpdateGeoms() For ode.ODEGeom=Each ODEGeom RotateEntity ode\mesh,dGeomGetPitch#(ode\geom),dGeomGetYaw#(ode\geom),dGeomGetRoll#(ode\geom) PositionEntity ode\mesh,dGeomGetPositionX#(ode\geom),dGeomGetPositionY#(ode\geom),dGeomGetPositionZ#(ode\geom) Next End Function ; 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