Monster Truck 2

Miscellaneous Forums/Graphics Showcase/Monster Truck 2

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yeah, we actually changed the car since then, and played around with the alpha windows, it does on occasion have z sorting issues as the ground is masked with alpha and the fence is alpha too.

When I did the Mini it was particularly bad, but recently tried again with the new car, and only the fence had occasional sorting issues.

It was partly to keep the surface count down too, but just this weekend cygnus got a 2x performance gain in the physics through some trick or other so I'm hoping we can add a little more detail.

I'm going to see how adding skidmarks to the lightmap around the racing line on the track helps too. If only Mark would get DXTC texture compression in there, we would have a lot more room to play in. Currently the game runs quite well on a 1ghz machine with a 32mb vid card. But it's mighty close to the 32mb limit.

New cars are C Class SPEC race cars. Anyway, thats enough of my game for now :)