Game Timing

BlitzMax Forums/BlitzMax Programming/Game Timing

Thats why you multiply by 100 (10 *10) or what ever factor you need to make the game run at the correct game play speed. Basically, if you were moving one pixel per update before, you still want to move 1 pixel per update.

So basically, you multiple your delta time by whatever it takes to get that close to one. It will be different every update, but you want it close to 1 as possible most of the time.