JV-ODE vs TokaMak

Blitz3D Forums/Blitz3D Userlibs/JV-ODE vs TokaMak

I am running physics twice too. My full engine is better, because to generate this i have cut lot of parts to make it small...

The source code is included, so you can play changing the main parameters of speed, acceleration, slip, etc... that are giving incorrect results...

Hey Cygnus, what realism issues are you talking about? I know that there is no absolute real physics, but they are easier to get than fake physics.

We all know that a real car running at 200km/h and full turning will be crashed... and game cars do not ;)