JV-ODE vs TokaMak

Blitz3D Forums/Blitz3D Userlibs/JV-ODE vs TokaMak

With the toka spheres, Personally i just damp roll speed of the spheres before physics update *IF* they have collided. This seems to halt the issue for me in the maship demo.


[edit]
Damp it using blitz code not SetAngularDamping commands.