JV-ODE vs TokaMak

Blitz3D Forums/Blitz3D Userlibs/JV-ODE vs TokaMak

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On a flat ground, a ball will roll forever. This is true of ODE too but could be fixed by applying a counter force. I didn't find anyway to do that with Tok.

BTW : Has Tokamak changed at all since a year ago when I was using it?