what really annoyes me about tokamak is its bad bad behavior regarding to spheres on staticmeshes (=terrain). you really can't stop the spheres on slipping endlessly over the terrain, which makes it impossible to make a good offroad racing game...this is a huge issue in tokamak and took me over to ode!
Yes, now you mention it I remember the ever-rolling spheres. That was one of my reasons for looking at ODE. Autodisable was a feature that leapt out at me the moment I tried ODE. And things like subspaces show where ODE can have much greater speed even if the physics solving were no faster (which it is). JV-ODE vs TokaMak
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