It's rather the 2nd parameter of EntityRadius that causes the problem, than ScaleEntity.
As mentioned in the "Collisions sample code" report.
As mentioned in the "Collisions sample code" report.
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.