Having only used milkshape3d and gamespace I find that I still use milkshape for animation as I prefer being able to rotate bones to a specific point as opposed to gamespace's method of dragging bones around with the mouse until the model looks like it is in the right pose. Milkshape is also easier for somethings like editing/creating/deleting individual vertices. I use gamespace for generating textures and for making some models. However I almost always export any model I make into milkshape and then export to b3d or md2 from there.
Noodle / Noel - what similarly or cheaper priced tool would you suggest?
Noodle / Noel - what similarly or cheaper priced tool would you suggest?