PaceMaker IS Neat, But...

Miscellaneous Forums/General Discussion/PaceMaker IS Neat, But...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Unfortunately, the X format is notorious for compatibility issues between products, even when dealing with the same version of "X". If you can remember, back in the 3D Rad days, the only way I could get my static MD2's converted to X and have them actually work properly in 3D RAD (or even DB) was to write my own MD2 to X converter, which I released to the RAD community years ago. Back then just about every modeling program would screw up the X format and with it in an ASCII & Binary format back, then, it only added to the compatibility problems.

Trying to get X animations that will work with B3D is rather hard. Trying to find any modeling program that will properly import/export the animated X formats is even harder. I am not 100% sure, but I do not think that the animated X format supported by B3D can be easily converted to an animated .b3d model. I think the .b3d format is far more advanced than what B3D's X implementation is.

I think you would be better off exporting from Pacemaker as a .b3d file and using one of the third-party tools for Milkshape to import the .b3d format? Community import/export/converters:
http://www.blitzbasic.com/sdkspecs/sdkspecs.php

Somebody more knowledgable please correct any mistakes ;c)