Even Game Maker Have Physics lib

Miscellaneous Forums/General Discussion/Even Game Maker Have Physics lib

I agree with Becky. I'd use a physics lib only for very specific game ideas that rely mainly on physics.

Physics are very important in every game, that's true - if we're talking about just physics - not "real world physics".

In my game I made some physics for a vehicle, and well, maybe they're crappy, but they're unique and have a special touch - not the same feeling when you use a common lib, something like Becky says. I'd avoid using these libraries as much as possible if there's no real need for it.

By the way, this caught my attention:
Yes even game maker have physics lib. Not created by the creator of game maker but from a person how use game maker


Are you aware that there are tons of libraries out there not created by Mark or Skid that you can use in Blitzmax?
maybe not written for Blitzmax, but - bmax imports C, C++ code among others