Debugger Error:Invalid scope kind

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Here is an example...
Strict

Type Vector2d
	Field x:Double
	Field y:Double
	
	Method Copy:Vector2d()
		Return point(x , y)
	End Method
	
	Method subtract(Vector:Vector2d)
		x:-Vector.x
		y:-Vector.y
	End Method
	
	Method DOT:Double( Vector:Vector2D )
		Return ( X * Vector.X + Y * Vector.Y)
	EndMethod
	
	Method reverse()
		x = -x
		y = -y
	End Method
	
End Type

Function point:Vector2d(x:Double , y:Double)
	Local Vector:Vector2d = New Vector2d
	Vector.x = x
	Vector.y = y
	Return Vector
End Function


'''''''''''''''''''''''''''''''''''''''''''''''
''''''''''''''''''''''''' TEST
''''''''''''''''''''''''''''''''''''''''''''''
'''''''''''''  THE offsets of the polygons
Local offset1:Vector2d = point(300 , 300)
Local offSet2:Vector2d = point(300,300)
Local offset:Vector2d = offset1.copy()
offset.subtract(offset2)
Local Vel:Vector2d = point(10 , 0)
Local N:Vector2d = point(0,0)  '''MTD
Local t:Float = 0


'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
''''''''''''''''''''''''''   COPY PASTE THIS TO GET THE POLYGONS
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Local Poly1:Vector2d[3]
Poly1[0] = point(0.00000000000000000 , 0.00000000000000000)
Poly1[1] = point(32.000000000000000 , -64.000000000000000)
Poly1[2] = point(104.00000000000000 , -57.000000000000000)


Local Poly2:Vector2d[2]
Poly2[0] = point(0.00000000000000000 , 0.00000000000000000)
Poly2[1] = point(15.000000000000000 , -40.000000000000000)

'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

DebugStop()

If Collide(poly1 , Poly2 , offset , Vel , N , t)
	Print "ok"
End If

Print "out"


Function Collide(A:Vector2d[], B:Vector2d[] , xOffset:Vector2d, xVel:Vector2d , N:Vector2d Var, t:Float Var)
	If A = Null Or B = Null Then Return False
	'// All the separation axes
	Local xAxis:Vector2d[64] ' // note : a maximum of 32 vertices per poly is supported
	Local  taxis:Float[64]
	Local iNumAxes:Int=0

	xAxis[iNumAxes] = point(-xVel.y, xVel.x)

	Local fVel2:Float = xVel.dot(xVel)

	If fVel2 > 0.00001
'		If Not IntervalIntersect(A , B , iNumAxes ,  xAxis[iNumAxes] , xOffset, xVel, taxis[iNumAxes], t)
'			Return False
'		End If
		iNumAxes:+1
	End If

	'// test separation axes of A
	Local j:Int = A.Length - 1
	For Local i:Int = 0 To A.Length - 1
		Local E0:Vector2d = A[j].copy()
		Local E1:Vector2d = A[i].copy()
		E1.subtract(E0)
		Local E:Vector2d  = E1.copy()

		xAxis[iNumAxes] = point(-E.y, E.x)
'		If Not IntervalIntersect( A , B , iNumAxes ,   xAxis[iNumAxes] , 	xOffset, xVel, taxis[iNumAxes], t)
'			Return False
'		End If

		iNumAxes:+1
		j = i
	Next

	'// test separation axes of B
	j = B.Length - 1
	For Local i:Int = 0 To B.Length - 1
		Local E0:Vector2d = B[j].copy()
		Local E1:Vector2d = B[i].copy()
		E1.subtract(E0)
		Local E:Vector2d  = E1.copy()
		xAxis[iNumAxes] = point(-E.y, E.x)

'		If Not IntervalIntersect( A , B , iNumAxes , xAxis[iNumAxes], xOffset, xVel, taxis[iNumAxes], t)
'			Return False
'		End If

		iNumAxes:+1
		j = i
	Next

'	If Not FindMTD(xAxis, taxis, iNumAxes, N, t)
'		Return False
'	End If

	'// make sure the polygons gets pushed away from each other.
	If N.Dot(xOffset) < 0.0
		N.reverse()
	End If

	Return True
End Function


Right now I don't get the error I said but only "Process complete "

When in debug mode I step in collide function and then make a step the program just ends.

If anyone can help me to pass this problem he will be grat help to me.