Hmm...
In BlitzMax, reliability is no where near the level of Blitz3D yet. The cross platform feature is ok, providing you also have a Mac system and Linux set up. Due to the vastly different code structuring, it's easier to write a BMax project from scratch rather than port older Blitz projects over. (IMO)
Also, Win32 DLL's (including JV-ODE) won't work on the Mac and Linux platforms.
In BlitzMax, reliability is no where near the level of Blitz3D yet. The cross platform feature is ok, providing you also have a Mac system and Linux set up. Due to the vastly different code structuring, it's easier to write a BMax project from scratch rather than port older Blitz projects over. (IMO)
Also, Win32 DLL's (including JV-ODE) won't work on the Mac and Linux platforms.