Yes john j you can do a lot of entities, but try building a level with a 100's of entities made up of 100's of unique meshes. Then try baking half decent lighting into that level.
In the end you find that the best you can do is try and use the brush on as many surfaces as you can and combine them all into as few single surfaces as you can restricting what you can do quite a bit.
blitz is missing a lot of features taken for granted by professionals. I'm not saying you can't do great things but the ammount of work required to produce the effect you want and work around the problems are big time consumers.
I think we did pretty well with the racer, and Aerial Antics back in a time when there weren't decent exporters. BUt if you used a modern engine you would know what I mean. I'm not talking about whats avaliable to indies but comparing to commercial engines of 2-3 years ago that I worked with on 1st gen Xbox games.
In the end you find that the best you can do is try and use the brush on as many surfaces as you can and combine them all into as few single surfaces as you can restricting what you can do quite a bit.
blitz is missing a lot of features taken for granted by professionals. I'm not saying you can't do great things but the ammount of work required to produce the effect you want and work around the problems are big time consumers.
I think we did pretty well with the racer, and Aerial Antics back in a time when there weren't decent exporters. BUt if you used a modern engine you would know what I mean. I'm not talking about whats avaliable to indies but comparing to commercial engines of 2-3 years ago that I worked with on 1st gen Xbox games.