Can there be such water, even with shaders? :P
hahahahahahaaaaa... oh yes... definitely... as a matter of fact, i've already plundered the one that i voted for, Fred's water entry, and ravaged his code to fit into my OOP hack game engine...
here's an early example what it looks like with the lil mods that i put in it...


all i really wanted was something with a lil more life than mine, and some nice reflectivity...
i did run into the same cubemapping problems as i had on my code, object partially submerged would distort the cubemap reflection on the water surface... but the solution was simple enough... i simply hid the sub during the cubemapping and replaced it with a top half mesh of the sub...
THANKS again Fredborg...
--Mike