Any Shadow Solutions for animated meshes

Blitz3D Forums/Blitz3D Programming/Any Shadow Solutions for animated meshes

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Yes, it is... The animated robot in the demo is an X file with bones. I don't imagine B3D or X file format makes much difference here.

The shadows created by this system are sharp--I don't think soft ground shadows are possible with this technique. Also, I haven't seen a color-tinted shadow, as seen in your system. Nor, multiple light sources. Your demo warns that two-light sources will "kill your frame rate" but I don't find that to be the case on my system. It's still pretty fast.

I'm not quite sold on the hot air effect in Andreyman's system, although, it could probably be fine-tuned on the Blitz-side better than it is in the demo. Generally, the refraction system is *very* nice.

It would be interesting to see a head-to-head comparison of performance between these two systems.

All in all, it's looking like stiff competition for you Sswift. (Sorry, to be the bringer of bad news.) ...but probably, the two systems will turn out to have different strengths.