ODE Question

Blitz3D Forums/Blitz3D Programming/ODE Question

Hi there!

For a new project I am considering ODE as physics component. I used Tokamak in Wobbles, but I never liked the fact it had a bad friction model. I want my character to behave and act arcadish (fast responds to user input) but with Tokamak, it behaved like a character on ice, after trying a lot of alternatives. I had to use animated bodies for the players, which caused the players not to be included in the whole simulation.
Does ODE has a better friction model? Does anyone has experience with both physics libraries, and what is better with Tokamak compared to ODE, and what would you choose?

Thanks!!!