Car engine

Blitz3D Forums/Blitz3D Programming/Car engine

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The 'big boys' way of doing it is pretty much like the above except there are several samples of the same car engine:

1) Idle.
2) Low revs.
3) medium revs.
4) high revs.
5) maximum revs.

When you want to output the engine sound which is in-between any of the samples, you layer the 2 adjacent samples over each other.

Sounds good, it's just getting the original samples which can be a challenge.