Measuring Render Time

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Ok, latest insights: The whole loop always takes 16.7 ms, even with Flip 0. But the flip command acts always like flip true, so when I have 50 cubes only, flip 0 takes 16ms, when I got 500 cubes then flip false takes 14ms, the remeining time to the next sync I think.

Probably I got to chek older compiler versions. I remember some time Flip 1 didn't work and acted like Flip 0, now it's the opposite. really confusing.