Measuring Render Time

Blitz3D Forums/Blitz3D Programming/Measuring Render Time

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Probably debuglog takes so much time? How about to store its average value and print it when the program ends?