Is there noone with a solution to this?
What I want it to be able to use a pop up menu over the top of a windowed mode Max2D application.
Currently, I create an invisible window and attach the menu to it's windowmenu. I need to end the message pump loop when the menu is closing (this occurs either when an item is selected or the user clicks somewhere off the menu).
Unfortunately, there's no event in the blitzmax GUI which is triggered when the menu closes... so I'm locked in the loop waiting for a menu selection (which now can't happen).
Any ideas?
What I want it to be able to use a pop up menu over the top of a windowed mode Max2D application.
Currently, I create an invisible window and attach the menu to it's windowmenu. I need to end the message pump loop when the menu is closing (this occurs either when an item is selected or the user clicks somewhere off the menu).
Unfortunately, there's no event in the blitzmax GUI which is triggered when the menu closes... so I'm locked in the loop waiting for a menu selection (which now can't happen).
Any ideas?