To XML or not to XML, that is the question...

BlitzMax Forums/BlitzMax Programming/To XML or not to XML, that is the question...

Don't know how many lines a ~500k file would run at base64, but it definately sounds feasible for smaller projects.


its "feasible" for large projects too. i currently have 4 fullprize games installed, which use xml entirely for all content! however they use a compression algorythm to keep the actual files small. zlib (even with lowest compression) does a very good job here...