I know about the compiler. I made extensive use of AMOSPro back in the day :)
Even when I progressed on to assembly, AMOSPro still got used for prototyping or for making editors.
Remember Alien Breed 3D II (the Doom lookalike)? There was an unofficial patch released which speeded it up 2X. Only worked on the retail version though. I made good use of Monam, AMOSPro and a decent hex editor to make that patch work on the 'other' version of the game ;)
I make an Arkanoid clone, a dynablaster clone, a paint program (sadly abandoned as soon as it was clear that AMOSPro was never going AGA) and a bunch of level editing thingies.
It was thanks to AMOSPro that I figured out bitplanes, hardware scrolling and just exactly how fast the Amiga was(n't).
Even when I progressed on to assembly, AMOSPro still got used for prototyping or for making editors.
Remember Alien Breed 3D II (the Doom lookalike)? There was an unofficial patch released which speeded it up 2X. Only worked on the retail version though. I made good use of Monam, AMOSPro and a decent hex editor to make that patch work on the 'other' version of the game ;)
I make an Arkanoid clone, a dynablaster clone, a paint program (sadly abandoned as soon as it was clear that AMOSPro was never going AGA) and a bunch of level editing thingies.
It was thanks to AMOSPro that I figured out bitplanes, hardware scrolling and just exactly how fast the Amiga was(n't).