Converting QBasic Code to Blitz 3D

Blitz3D Forums/Blitz3D Programming/Converting QBasic Code to Blitz 3D

Here's a start:
Graphics 640, 480
Cls

Dim colors(16,2)
For iter = 1 To 16
	For byte = 0 To 2
		Read colors(iter, byte)
	Next
Next

SeedRnd MilliSecs()
For dots = 1 To 2000
	colr = Rnd(16)
	col = Rnd(480)
	row = Rnd(640)
	Color colors(colr,0), colors(colr,1), colors(colr,2)
	Plot row, col
Next

For cnt = 1 To 60
	centerCol = Rnd(639) + 1
	centerRow = Rnd(479) + 1
	radius = Rnd(100) + 1
	CIRCLE (centerCol, centerRow, radius)
Next

Color colors(12,0), colors(12,1), colors(12,2)
Locate 12*8, 34*8
Print "Space FX v1.0"
Locate 13*8, 28*8
Print "(c)2005, Robert A. Morin"

;For i = 1 To 35
;	freq = Int(Rnd*2700) + 500
;	dur = Int(Rnd*3) + 1
;	SOUND freq, dur
;Next

;For freq = 800 To 400 Step -7
;	SOUND freq, 1
;	SOUND 900 - freq, 1
;Next

Color colors(10,0), colors(10,1), colors(10,2)
Locate 25*8, 1*8

ent$ = Input("Press <ENTER> to Quit Demo: ")
End

;CIRCLE COMMAND
Function CIRCLE(xCenter, yCenter, rad)
	x = 0
	y = rad

	Plot xCenter + x, yCenter + y
	Plot xCenter - x, yCenter + y
	Plot xCenter + x, yCenter - y
	Plot xCenter - x, yCenter - y
	Plot xCenter + y, yCenter + x
	Plot xCenter - y, yCenter + x
	Plot xCenter + y, yCenter - x
	Plot xCenter - y, yCenter - x

	p = 1 - rad
	While x < y
		If p < 0
			x = x + 1
		Else
			x = x + 1
			y = y - 1
		EndIf

		If p < 0
			p = p + (x Shl 1) + 1
		Else
			p = p + ((x - y) Shl 1) + 1
		EndIf

		Plot xCenter + x, yCenter + y
		Plot xCenter - x, yCenter + y
		Plot xCenter + x, yCenter - y
		Plot xCenter - x, yCenter - y
		Plot xCenter + y, yCenter + x
		Plot xCenter - y, yCenter + x
		Plot xCenter + y, yCenter - x
    	Plot xCenter - y, yCenter - x
	Wend
End Function

;color data
Data 0,0,0		;black
Data 0,0,255	;blue
Data 0,255,0	;green
Data 0,255,255	;cyan
Data 255,0,0	;red
Data 255,0,255	;magenta
Data 128,64,0	;brown
Data 192,192,192;white
Data 128,128,128;gray
Data 128,128,255;light blue
Data 128,255,128;light green
Data 128,255,255;light cyan
Data 255,128,128;light red
Data 255,128,255;light magenta
Data 255,255,0	;yellow
Data 255,255,255;intense white