Well my BlitzMAX shaped Christmas present is here and it's looking fairly good so far except I'm having more difficulty getting into the language than I thought I would. The language is different from Blitz3D but not radically different and I've come to the conclusion that it's the documentation that is making things more difficult than perhaps it should. Perhaps I've been spoilt with the Blitz3D documentation which is really good because most commands have examples and example code. MAX however has a really bad way of doing things. I don't know about others but to me when I read
where Timage is a new more effective way of having a handle. Are there any plans to improve the documentation? One of the reasons I was able to pick up Blitz3D so quickly was the documentation. Looks like it may be more of a struggle this time around
Function LoadImage:TImage( url:Object,flags=-1 )
It's not immediately apparent that it means... Global sand:TImage = LoadImage("C:\sand.png")
where Timage is a new more effective way of having a handle. Are there any plans to improve the documentation? One of the reasons I was able to pick up Blitz3D so quickly was the documentation. Looks like it may be more of a struggle this time around