How much play-time do you expect from a game?

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From what I've read I think the best alternative for an indie developer is to develop arcade games. So an Arcade FPS game whereby you're set in an arena and given objectives like kill 100 people within 30 mins, or kill 150 within 20 mins. Could even have thing like Kill 20 Linux penguins within 10 mins (but you can only kill them if you're running backwards). Just like in Soul Calibur 3 (Can only hurt them if you're jumping.)

I think indie developers would make more games if they're were arcade games like Tetris, Space Invaders. Even Quake 3 Arena was arcade and that games brilliant on multiplayer online, and all you're doing is killing each other with no game objective.

If you do arcade games you can think small and allow people to create their own gameplay, meaning it will never end while competiting against each other.