I think this is a silly argument.
But since I enjot silly argumentation let me infer my $0.02 here as well...
I have likewise noticed the eye glaze when I refer to BlitzBasic. True I used Blitz3D as a name without thinking of it... reception was better. BUT (they said) is it OOP?
I explained that it could be... mostly your style dictated this and that BMax was indeed strongly OOP.
Showed them a few thigns I had written in Blitz3D... the glaze went away from their eyes and the majority wanted to know the sites URL.
Now on some of the computers in the office the things I had written would not work... UNABLE TO CREATE 3D... even with the computers that had AGP (albeit OLD AGP.) SO...
IMHO the requirements for the video are the primary handicap of this language... It restricts the number of people that can access your game to a higher standard (but that is another argument) NOT what the language is called... which is only a silly EGO argument.
You know I think BLitz converts to ASM OBJ code before it is linked... if you wanted to walk around with a swinging "thing" and say "I program in Preassembled Object Code..." would this not also be true...
But since I enjot silly argumentation let me infer my $0.02 here as well...
I have likewise noticed the eye glaze when I refer to BlitzBasic. True I used Blitz3D as a name without thinking of it... reception was better. BUT (they said) is it OOP?
I explained that it could be... mostly your style dictated this and that BMax was indeed strongly OOP.
Showed them a few thigns I had written in Blitz3D... the glaze went away from their eyes and the majority wanted to know the sites URL.
Now on some of the computers in the office the things I had written would not work... UNABLE TO CREATE 3D... even with the computers that had AGP (albeit OLD AGP.) SO...
IMHO the requirements for the video are the primary handicap of this language... It restricts the number of people that can access your game to a higher standard (but that is another argument) NOT what the language is called... which is only a silly EGO argument.
You know I think BLitz converts to ASM OBJ code before it is linked... if you wanted to walk around with a swinging "thing" and say "I program in Preassembled Object Code..." would this not also be true...