Widescreen + GUI = :(

Blitz3D Forums/Blitz3D Programming/Widescreen + GUI = :(

Dock:
Make a demo of this "shifting" if you would so I can see it for myself. There probably is no easy way to fix it, but I can check at least if I have a demo.

Noodle:
Hm...

1440/16 = 90, 900/9 = 100
1400/16 = 87.5, 990/9 = 110

Neither therefore is a square pixel resolution, but the first one is closer.

I don't know why these manufacturers didn't go with resolutions like 1600x900, 2400x1350, and 3200x1800, which would all be 16:9 exactly.