How much play-time do you expect from a game?

Miscellaneous Forums/General Discussion/How much play-time do you expect from a game?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I think that ~10 hrs is also a good number to aim for.

It took me about ~25 hours to finish the Warcraft 3 campaign, and it was great. I also played some adventure games many years ago that I beat in about 2 hours -- that simply isn't enough, especially for a game that has little (immediate) replay value.

Of course those numbers aren't set in stone: For a freeware game, short gameplay isn't nearly as big of an issue as a fullpriced retail game. With freeware you're happy you got to play something good-but-short, with retail you feel cheated out of your money.
I also put up with much shorter gameplay if the game has a good multi-player mode. I played Descent & Descent 3 to death in multiplayer mode, but could never be bothered to finish the campaigns because playing against the computer wasn't nearly as interesting as playing against other humans. As a matter of fact, Warcraft 3 and "X-Wing vs. Tie-fighter" are the only two 'action' games that I can remember ever finishing the entire campaigns for.

Open-ended games are a category all by themselves as well - a game like Tetris that has no real goal other than to stay alive and rackup the points for as long as you can. "Just oooone more game" -- sound familiar? Nothing really changes, it's all just more of the same, but they can entice for literally hours on end. But an important aspect of those games: I still feel cheated when I played Qwirks (some Tetris-style thingey) to an unplayably fast level, ending up with 1.5 billion points. Breaking my all-time high record by a landslide. (Previously 850,000,000). Then I found out that the highscore table couldn't handle numbers bigger than 999,999,999 , and it recognized my 1.5 billion as 500 million instead, and didn't think I qualified for the highscore table. When making an open ended game, one should be able to handle ridiculously high scores, because *someone*, *somewhere* will get one.