Don't really talk about programming languages at all normaly, but at a recent interview I certainly felt a little sheepish mentioning blitz because of the types of people on my panel.
Also, mention Blitz3D or Blitzbasic on say the Torque forums, and you will often get a ton of negativity from people that have never so much looked at it.
I think this is more a basic problem rather than blitz though. Most people still picture oldschool basic like some of us grew up with on 8bit systems.
I think a lot of the torque community would be surprised at just how much more flexible blitz is to their scripting language, and a big bonus if you don't have a fairly advanced knowledge of C++ or the time.
Really looking forward the the 3D module, assuming it will be good. Will be nice to have the ability to customize the render engine, rather than live with what were given, which is probably the single biggest problem I find with blitz3D.
Also, mention Blitz3D or Blitzbasic on say the Torque forums, and you will often get a ton of negativity from people that have never so much looked at it.
I think this is more a basic problem rather than blitz though. Most people still picture oldschool basic like some of us grew up with on 8bit systems.
I think a lot of the torque community would be surprised at just how much more flexible blitz is to their scripting language, and a big bonus if you don't have a fairly advanced knowledge of C++ or the time.
Really looking forward the the 3D module, assuming it will be good. Will be nice to have the ability to customize the render engine, rather than live with what were given, which is probably the single biggest problem I find with blitz3D.