Sorry, I have to disagree slightly
1. c e l l u l a r by Frank Taylor
2. Tank Battle by John J.
3. Avoider by Dark Half
4. Psychic Simulator by sswift
5. Casino Simulator Deluxe by Dark Half
6. Columns by CS_TBL
7. Master Blaster by sampyxis
Cellular was interesting to play. Original idea!
Tank battle would have gotten Number 1 if I could shoot. I couldnt get it to shoot, but it was a fun little game otherwise (moving around with sceenery)
Avoider was simple and had a bit of challenge to it.
Columns- I couldnt get it to run. Having to paste 2 parts together and not know if one just extended the other, I couldnt get it to run with an error on clientwidth()
Master Blaster- Couldnt get it to run. The most recent posting of the code (from what I could find) had an error @
After downloading the zip, which inclucded the Tokamak wrapper, felt it a bit out of the rules to use seperate files when the rules stated single file. Still couldnt try this game to see if it was any good.
1. c e l l u l a r by Frank Taylor
2. Tank Battle by John J.
3. Avoider by Dark Half
4. Psychic Simulator by sswift
5. Casino Simulator Deluxe by Dark Half
6. Columns by CS_TBL
7. Master Blaster by sampyxis
Cellular was interesting to play. Original idea!
Tank battle would have gotten Number 1 if I could shoot. I couldnt get it to shoot, but it was a fun little game otherwise (moving around with sceenery)
Avoider was simple and had a bit of challenge to it.
Columns- I couldnt get it to run. Having to paste 2 parts together and not know if one just extended the other, I couldnt get it to run with an error on clientwidth()
Master Blaster- Couldnt get it to run. The most recent posting of the code (from what I could find) had an error @
bos@#!* = EntityCollided(bullet\tomak, BOSS_COL )
After downloading the zip, which inclucded the Tokamak wrapper, felt it a bit out of the rules to use seperate files when the rules stated single file. Still couldnt try this game to see if it was any good.