One for every enemy destroyed or hit, one for each type of bonus collected. At it's busiest there can be between 50 and 100 enemies on screen, so i would guess that you could have up to about 30 instances of the same sound being played at one time.
I tried last night putting a stopchannel before every sound is played, each sound has it's own channel. This seemed to have no effect.
I also wondered if it was some sort of memory issue with that many sounds playing at once.
The old skool demo works fine.
Oh, and i'm on a mac.
cheers
charlie
I tried last night putting a stopchannel before every sound is played, each sound has it's own channel. This seemed to have no effect.
I also wondered if it was some sort of memory issue with that many sounds playing at once.
The old skool demo works fine.
Oh, and i'm on a mac.
cheers
charlie