Widescreen + GUI = :(

Blitz3D Forums/Blitz3D Programming/Widescreen + GUI = :(

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Thanks for the help guys. I've had some success with passing a width variable through my GUI stuff which multiplies by 0.8 for 16:9 HUD (though I'll make this variable for whatever strange widescreens people have - 1280x768? weird!)

The only problem I seem to be having still is the text, which seems much more complicated. I can't seem to find the part that makes the proper 3D single surface object. Any ideas?