The fact is that widescreen is differnt from standard, so you need to think in terms of placement of items relative to fixed points on the screen...
I was coding a GUI with nSprite and each item was placed in relation to the top/bottom + left/right corners, so that no matter what resolution you use, the elements will appear in the correct place. {You could also work with midpoints, etc.}
... depending on the type of game it might work or just look strange.
Depending on how the pixel-perfect stuff is being achieved, you could simply scale each item (of the GUI) in the horizontal direction to avoid your stretched look
I was coding a GUI with nSprite and each item was placed in relation to the top/bottom + left/right corners, so that no matter what resolution you use, the elements will appear in the correct place. {You could also work with midpoints, etc.}
... depending on the type of game it might work or just look strange.
Depending on how the pixel-perfect stuff is being achieved, you could simply scale each item (of the GUI) in the horizontal direction to avoid your stretched look