Widescreen + GUI = :(

Blitz3D Forums/Blitz3D Programming/Widescreen + GUI = :(

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The fact is that widescreen is differnt from standard, so you need to think in terms of placement of items relative to fixed points on the screen...

I was coding a GUI with nSprite and each item was placed in relation to the top/bottom + left/right corners, so that no matter what resolution you use, the elements will appear in the correct place. {You could also work with midpoints, etc.}

... depending on the type of game it might work or just look strange.

Depending on how the pixel-perfect stuff is being achieved, you could simply scale each item (of the GUI) in the horizontal direction to avoid your stretched look