LoadImage() flags and DX

BlitzMax Forums/BlitzMax Programming/LoadImage() flags and DX

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The LoadImage() flags don't seem to be functioning correctly under DX...

Strict

'SetGraphicsDriver GLMax2DDriver() ' FILTEREDIMAGE and MIPMAPPEDIMAGE work as expected
'SetGraphicsDriver BufferedD3D7Max2DDriver() ' FILTEREDIMAGE ignored? MIPMAPPEDIMAGE seems to be filtered too?
'SetGraphicsDriver D3D7Max2DDriver() ' FILTEREDIMAGE ignored? MIPMAPPEDIMAGE seems to be filtered too?

Graphics 640, 480, 0
AutoMidHandle True
 
Local BMXPATH$ = getenv_("BMXPATH")

'Local image:TIMAGE = LoadImage(BMXPATH$ + "/doc/bmax120.png", MIPMAPPEDIMAGE)
Local image:TIMAGE = LoadImage(BMXPATH$ + "/doc/bmax120.png", FILTEREDIMAGE)
Assert image, "no piccy"

Repeat
    Cls

    SetRotation MilliSecs() / 100.0
    DrawImage image, 320, 240
    
    Flip
Until AppTerminate()

End
Anyone else seeing this? (just using FILTEREDIMAGE)


[edit]
I'm using v1.14 and did a sync-mods about 20 minutes after this original post...Still the same ;o)
[/edit]