hehe... ive had a closer look onto the others water codes ^^.
perseus's water itself isnt perfect (reflections, strange code), but i like the level and the caustics.. cool presentation!
fredborg's water is cool cozof the reflections and the underwater mode. and, well, cool duck :D. i dont like the transparence, but ive got the impression, im the only one who doesnt like transparent water ;). i btw had some bugs, when i tried to include a mesh and didnt remove the vertices under the water @Mr. Picklesworth.
i like the waves of jan's water ^^. but i think he is way too filters-mad. ;)
my water, hihi. i tried both creating the whole mesh every loop or just changing the vertices. on my machine, there was no difference in speed. and as recreating the mesh every loop seemed to be more flexible too me, i decided to do so. and there was another advantage on my pc: making the water transparent didnt cause z-order bugs between water and the transparent tiles of the terrain (created with fle, love it ;))
i think i could optimize it by doing updatenormals on my own ^^. im gonna steal some code from fred or so. ;)
hmm, i think, i wont vote ^^.
perseus's water itself isnt perfect (reflections, strange code), but i like the level and the caustics.. cool presentation!
fredborg's water is cool cozof the reflections and the underwater mode. and, well, cool duck :D. i dont like the transparence, but ive got the impression, im the only one who doesnt like transparent water ;). i btw had some bugs, when i tried to include a mesh and didnt remove the vertices under the water @Mr. Picklesworth.
i like the waves of jan's water ^^. but i think he is way too filters-mad. ;)
my water, hihi. i tried both creating the whole mesh every loop or just changing the vertices. on my machine, there was no difference in speed. and as recreating the mesh every loop seemed to be more flexible too me, i decided to do so. and there was another advantage on my pc: making the water transparent didnt cause z-order bugs between water and the transparent tiles of the terrain (created with fle, love it ;))
i think i could optimize it by doing updatenormals on my own ^^. im gonna steal some code from fred or so. ;)
hmm, i think, i wont vote ^^.