Hi JFK,
I wrote a VB6 dll that checks the name of the active window. If it returns an empty string then I do not call renderworld. When the name of the active window reverts to a readable sequence then I do a clearworld and re-select the graphics mode and recreate objects.
Probably I'm using a nuke to crack a walnut but it seems to work!
It will also solve some problems that I had with the calculation of durations in BB. My thanks to Kurtz and Kanati for information which allowed me to create the dll (www.vbadvance.com).
http://blitzbasic.com/Community/posts.php?topic=28210
I wrote a VB6 dll that checks the name of the active window. If it returns an empty string then I do not call renderworld. When the name of the active window reverts to a readable sequence then I do a clearworld and re-select the graphics mode and recreate objects.
Probably I'm using a nuke to crack a walnut but it seems to work!
It will also solve some problems that I had with the calculation of durations in BB. My thanks to Kurtz and Kanati for information which allowed me to create the dll (www.vbadvance.com).
http://blitzbasic.com/Community/posts.php?topic=28210