Contest: The best water ever! (win a price!)

Miscellaneous Forums/Blitz Showcase/Contest: The best water ever! (win a price!)

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Yay! I was afraid that people had given up, but I guess they were just out programming.


Inarie: Your demo is very nice. The whitecaps are excellent, the waves are very smooth, and the frame rate is surprisingly good considering that the water mesh is created every frame. With some more optimization, I bet it could be way faster, too :)


Fredborg: Your water demo also really impressed me. Good framerate, the reflections are marvellous, and the waves appear quite smooth when they're set right. I notice that the reflections are a bit funny looking when up close to the duck, but it looks like this is probably just the fault of the demo. I love how I can set the cubemap to be blurred to get smoother waves. The reflections bottom out in some cases, but this isn't a contest about reflections and it seems like the problems are easily avoided. (Besides, computer game water always looks best from a distance). Why is the entire water engine in the "Cube_Reflection01.bb" file? It's a bit of a strange name, if it has the wave update stuff...

For now, my vote is for Fred's water. The reason is because his demo doesn't require to remove vertices that are below the water, there are many fun options available to the programmer, and because I like ducks.
Amazing job! Including to those who I didn't vote for... I couldn't possibly achieve some of the water that's been posted up here.



I'll be mightily impressed when someone throws in a bit of alpha like in Halo's screenshot up above here.