Target hardware and vidmem requirements

BlitzMax Forums/BlitzMax Programming/Target hardware and vidmem requirements

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Hi there,

I will be loading in these graphics:

2x 800x600 images (are these resized to 1024x1024) ?
8x 256x256 tilemaps

Plus various little images here and there - they will all be visible at once. Thing is, as I'm targetting mac and pc, do you think these requirements are too high? I am worried about the large number of 8 meg cards on macs.

Also, it is targetted at the casual audiance, not the AAA audiance so they may well have really poor hardware.

I want to avoid texture paging. Do you have any advice on minimising vid mem usage, as the above is on-screen all the time each frame? My game runs at 800x600.

Many thanks!