Hi there,
I will be loading in these graphics:
2x 800x600 images (are these resized to 1024x1024) ?
8x 256x256 tilemaps
Plus various little images here and there - they will all be visible at once. Thing is, as I'm targetting mac and pc, do you think these requirements are too high? I am worried about the large number of 8 meg cards on macs.
Also, it is targetted at the casual audiance, not the AAA audiance so they may well have really poor hardware.
I want to avoid texture paging. Do you have any advice on minimising vid mem usage, as the above is on-screen all the time each frame? My game runs at 800x600.
Many thanks!
I will be loading in these graphics:
2x 800x600 images (are these resized to 1024x1024) ?
8x 256x256 tilemaps
Plus various little images here and there - they will all be visible at once. Thing is, as I'm targetting mac and pc, do you think these requirements are too high? I am worried about the large number of 8 meg cards on macs.
Also, it is targetted at the casual audiance, not the AAA audiance so they may well have really poor hardware.
I want to avoid texture paging. Do you have any advice on minimising vid mem usage, as the above is on-screen all the time each frame? My game runs at 800x600.
Many thanks!