ah, I did not mean to include the A* stuff :D
Delta Time :-
Delta Time :-
Import indiepath.deltatime Graphics 640,480,0,NOSYNC Global BallX:Float = 0 Global Delta:DeltaTime = DeltaTime.Create(60) ' Set Delta base rate at 60 FPS While Not KeyHit(Key_escape) Cls Delta.Update() UpdateBall(Delta.CurrDelta()) DrawText (Delta.FPS(),0,0) Flip False Wend End Function UpdateBall(delta:Float=1) BallX:+Delta DrawOval BallX,200,30,30 If BallX > 640 BallX:-640 End Function