Here's something I started messing with. FYI I don't know exactly what method works. I know how it worked in Blitz3D and it seems to have changed slightly.
Can someone give me some pointers?
Can someone give me some pointers?
Strict Graphics 640,480,0 Const backlog:Int = 10 ' Create UDP Socket Global iSocket:TSocket = CreateUDPSocket() BindSocket(iSocket,0) While Not KeyHit(KEY_ESCAPE) Cls If KeyHit(KEY_UP) Local out:Int = WriteStream(iSocket) WriteLine out,"hi" EndIf knock = SocketListen(iSocket,backlog) If knock Then Print "hello";End DrawText DottedIP(SocketLocalIP(iSocket)),5,5 DrawText SocketLocalPort(iSocket),5,25 Flip Wend End