Update: Pressing [Space] now brings up a command menu where you can give a variety of commands to your teammates, such as Retreat, Attack, Hold position, Request Reinforcements, etc.
There was a bug in in somewhere which (rarely) caused crashes. It occurs when it tries to delete a fragment mesh, when it has already been deleted somewhere! I can't understand this, because the only area in code that deletes entities blindly is the code that deletes buildings after they've been destroyed (which uses CollisionEntity() ). I've temporarily changed this to HideEntity, so hopefully the problem will be "patched" for now.
There was a bug in in somewhere which (rarely) caused crashes. It occurs when it tries to delete a fragment mesh, when it has already been deleted somewhere! I can't understand this, because the only area in code that deletes entities blindly is the code that deletes buildings after they've been destroyed (which uses CollisionEntity() ). I've temporarily changed this to HideEntity, so hopefully the problem will be "patched" for now.