wglSwapInterval is the same thing as the Flip() optional parameter in B3D.
I think it is like this:
wglSwapInterval 1 - vwait
wglSwapInterval 0 - no vwait (fast)
Then call SwapBuffers()
I think it is like this:
wglSwapInterval 1 - vwait
wglSwapInterval 0 - no vwait (fast)
Then call SwapBuffers()