JV-ODE Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 5

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@KuRiX, Name it and I can model it. Althou the one spot I am a bit slower with is real life organics. Most of my contract work has been for military and civilian vehicles, buildings, and environments. I have the ability to model, UVmap correctly lol, animate, and texture per look or feel. My true speciality is in low poly reduction to fit most major game labels were 100's of units or such were needed. Best I could say for you is to toss me a few project items you want and let me return resources for review.

Just a really cheap cap of two of the cars I built to tinker with in my proggy, each measures in around 2200 polys including wheels. Still plenty of room for trimming but more focused at this stage on ODE coding ;)




@VIP3R, Will do, didn't realize I could download the entire past postings as such for offline research. I've been collection almost anything and everything I find into a collection to try and learn.