There is no technical reason why somebody who can create a single player game cannot create an MMO just by learning how to do the one extra task of learning multiplayer, and learning it well enough to conserve bandwidth.
My advise to Kalisme is to master the art of programming a few single player games, else your on a hiding to nothing. Then learn multiplayer.
Writting an MMO is to multiplayer what 3D is to 2D. Once you've learned multiplayer you'll only be capable of writting a multiplayer game, to write an MMO you need to *master* how to exploit the data being sent between computers and you won't do that using a network library, you need to get to the nuts and bolts by writing your code in the UDP or TCP command sets within Blitz.
There's no other way, the shortcut of a networking library leads only to a dead-end - unless your happy with regular multiplayer.
My advise to Kalisme is to master the art of programming a few single player games, else your on a hiding to nothing. Then learn multiplayer.
Writting an MMO is to multiplayer what 3D is to 2D. Once you've learned multiplayer you'll only be capable of writting a multiplayer game, to write an MMO you need to *master* how to exploit the data being sent between computers and you won't do that using a network library, you need to get to the nuts and bolts by writing your code in the UDP or TCP command sets within Blitz.
There's no other way, the shortcut of a networking library leads only to a dead-end - unless your happy with regular multiplayer.