Royalty Free Music!

Miscellaneous Forums/General Discussion/Royalty Free Music!

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Someone could take the principals of a tracker (which is the list and pressing letters, etc) and really refine it to use the power of today's computing, and speed the process of fading and all that up too.



We (me & rest of the team) do that!


Another problem with trackers is that fading and panning was always a pain. You would have to type things over and over again.



??
In IT2: select a block, make sure that (in case of volume) there's a start-value at the start of the block, an end-value at the end of the block, and press ALT-K

Likewise for the effect column, but then ALT-X

Worked like that in ST3 as well iirc..

There's only 1 pitfall to this: the interpolation is limited to the row-density and value-range. In what we're designing I've issued this.

and add it to the multi-threading and mouse dragging of today, then I would buy it for $100.00 if not more.



explain me what you want to drag around with the mouse.


hotkeys are great and all, but still explain to me how key pressing is faster then mouse dragging?

You also press the rocket-button to run blitz-code? Or do you press [F5] ? :P

/me flabbergasted! O_O

Manipulating sound as a whole is faster with the mouse!


This might be true for some sounds. I think you'd like our intentions to support external controllers if you want to tweak your sounds. :P
Other than that, conventional instruments need little or no sound-editing. Typically that makes them sound only worse.
And ofcourse, we'll have mouse-support for our instrument-screen.

Tell me how "sound envelopes" would be fast with keys?


You do refer to things that don't often happen. Typically you create an instrument once, and spend most of the time with notes. There's always a little bit of tweaking with the instruments, but generally I -personally- spent 99% of the time with the patterns, not the instrument.