Can I make 3d games with Blitzmax?

BlitzMax Forums/BlitzMax Programming/Can I make 3d games with Blitzmax?

I was messing about with OpenGL but I've decided to just wait for the Max3D module also. It takes as long as it takes.

My only concern is I seriously hope that when you parent an object to the camera and you move more than 10,000 units from 0 that the parented object doesn't start shaking. If it does I'm probably gonna have an aneurism and throw the towel in. But from what I've read this shouldn't be the case. It seems in OpenGL that the camera never moves from 0,0,0 and everything else is tranformed instead. Hope I have that right.

In my flight sim, 1 unit = 1 meter. And since 10 miles = roughly 16000 meters (16000 units)...it's no fun if you can only fly in a 5 mile radius. Plus, when you're in a jet fighter flying 500mph+ then you'd be in a constant turn hehe.